From: Brett L. <wak...@ea...> - 2005-09-06 23:15:37
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After beating on this for a while, and only receiving limited help from Marco Rocci, I'm thinking that for the time being we should use GIF or PNG tile graphics despite their obvious limitations. Java already supports the formats, and as near as I can tell AffineTransform should be able to handle rotating the images as we need them. If we can't rotate them on the fly, the graphics are small, and we only need 12 images to cover every rotation option for each hex (and some tiles never appear in all possible orientations). I don't really like the option of distributing thousands of image sprites, but it's easy to do and solves the problem for the short-term. What do you all think? Should we just punt on the SVG support for now, or is someone close to getting it working? ---Brett. |