From: Erik V. <eri...@hc...> - 2005-07-20 18:39:57
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> > I can't think of much more. The rest will most likely be in Tile. > > Tile would be a separate class hierarchy (if a hierarchy at all). > > Tile should probably extend from BattleHex as a subclass. The > main benefit is inheriting some of the existing methods like > detecting and establishing neighboring hexes. I doubt if that will work, but we'll see. Would MapHex be a better name for BattleHex? > > > Nevertheless I think that changing familiar hex names will > be confusing > > (some of the 1830 ones I know by heart, even if I have > never played PBEM!). > > I definitely agree with you. Perhaps having it as a property > in the XML, like TileNumber, and just rendering it when we > get to that point? Exactly. Erik. |