From: <wak...@ea...> - 2005-04-22 22:34:41
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>> I've just committed the rest of the UI code to display stock >> tokens moving around the stock market. >> >> You can click on the company name to select the token, and >> use the buttons to push them all over the board. >Yes! It works for me. >One small gripe: if the stockmarket window gets overlaid by another >window, and then gets focus again, the stockmarket does not repaint, >except the markers (chits) and there immediate surroundings. I know. I need to add WindowListener events. I'll be doing that soon. >I have done the colour change: in CompanyManager.xml all colours >are now given as hex values. PublicCompanyI.get[F|B]gColour() >now returns a Color object. I have added also getHex[F|B]gColour() >methods that return the colour as a hex value (String) for my servlets. This is awesome! Thanks! >I hope the commit has worked - I'm now trying to do that from >Eclipse (I have just upgraded to 3.0), but it is less clear what >is going on there than it was with Tortoise (which BTW does not work >anymore as it now has started using :extssh:, which is what I >specified for Eclipse - Sourceforge does not accept that?) >How do you commit? It's all very confusing. Yup. The commit worked. I have the new code. I use Fedora Core 3 at home, so I just use the command-line cvs. At work I've been using Eclipse's built-in CVS access. I just started out by adding the project from cvs, and then commits and updates work with no problem. >One thought I had is to have Company and Player displays >not unlike those in the bottom half of my servlet output >(see e.g. http://home.hccnet.nl/erik.vos/18xx/gametest5.html). >In these tables, those fields where some action could be performed >should be highlighted and made clickable (perhaps turn into buttons). Buttons aren't necessary. I can continue doing the same thing as I have with making the company name clickable. I've been taking quite a few cues from your screenshots. :-) >Just a thought. Designing user interfaces is not one of my strengths.... Good ideas. Lemme roll 'em around in my head a while. > Oh yes, and we need an Undo button! I agree. Though, that means tracking actions so that we have something to undo. ----Brett |