From: John D. G. <jd...@di...> - 2005-03-03 08:35:55
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>>I don't know 2038 and I doubt if we should include it in our project. >>But if so, should that "private" then not be classified as a "minor >>company"? > Technically it IS an 18xx-style game, but it deviates in a lot of ways > from your standard 18xx game. One big example is that all the tiles are > randomly chosen, then the player selects where he wants to place the tile. Not quite. You choose a hex in which to play a tile, then draw a tile. (Certain companies get a possible second draw, to improve chances of finding a given commodity.) The biggest difference between 2038 and other 18xx is that there are no tracks in space. Instead, each tile is an asteroid and contains mines (or can be blown up to build a base). You also have to keep track of which mines' goods have been collected so far each operating round. I wouldn't try to implement 2038 in the first version of this project. But if the object classes can be kept general enough that it's possible or close to it, then the program can probably handle any potential 18xx game that will ever be written, including the very silly one I have on my "someday" list -- 18WW (Well World). > > A friend of mine has a copy of 2038, so I can probably borrow the rules to help implement it's ruleset. > > However, I'd definitely classify 2038 as a game we want to wait to look at implementing until much later in the dev process. > > > ---Brett. > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_ide95&alloc_id396&op=click > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |