From: Erik V. <ev...@us...> - 2008-12-23 19:59:15
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Update of /cvsroot/rails/18xx/rails/game/specific/_1851 In directory 23jxhf1.ch3.sourceforge.com:/tmp/cvs-serv27252/rails/game/specific/_1851 Modified Files: StartRound_1851.java Log Message: Apply new round initialisation logic Index: StartRound_1851.java =================================================================== RCS file: /cvsroot/rails/18xx/rails/game/specific/_1851/StartRound_1851.java,v retrieving revision 1.6 retrieving revision 1.7 diff -C2 -d -r1.6 -r1.7 *** StartRound_1851.java 30 Jun 2008 20:35:30 -0000 1.6 --- StartRound_1851.java 23 Dec 2008 19:59:06 -0000 1.7 *************** *** 16,21 **** * Constructor, only to be used in dynamic instantiation. */ ! public StartRound_1851() { ! super(); hasBidding = false; } --- 16,21 ---- * Constructor, only to be used in dynamic instantiation. */ ! public StartRound_1851(GameManagerI gameManager) { ! super(gameManager); hasBidding = false; } *************** *** 23,32 **** /** * Start the 1835-style start round. ! * * @param startPacket The startpacket to be sold in this start round. */ @Override ! public void start(StartPacket startPacket) { ! super.start(startPacket); if (!setPossibleActions()) { --- 23,32 ---- /** * Start the 1835-style start round. ! * * @param startPacket The startpacket to be sold in this start round. */ @Override ! public void start() { ! super.start(); if (!setPossibleActions()) { *************** *** 45,49 **** * Get a list of items that may be bought immediately. <p> In an 1835-style * auction this method will usually return several items. ! * * @return An array of start items that can be bought. */ --- 45,49 ---- * Get a list of items that may be bought immediately. <p> In an 1835-style * auction this method will usually return several items. ! * * @return An array of start items that can be bought. */ *************** *** 102,106 **** /** * Process a player's pass. ! * * @param playerName The name of the current player (for checking purposes). */ --- 102,106 ---- /** * Process a player's pass. ! * * @param playerName The name of the current player (for checking purposes). */ |