From: brett l. <wak...@gm...> - 2008-11-25 18:21:05
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On Mon, Nov 24, 2008 at 6:38 PM, Chris Shaffer <chr...@gm...> wrote: > Well, yeah, I can see why you might want that. But for now, a stable > release could permit PBEM among trusted players. > > Since there are no random elements, another way to solve the problem > is to generate a human-readable game log. > > -- > Chris > > Please consider the environment before printing this e-mail. > > We already do. It's location is configured in my.properties and written out as 18xx.log ---Brett. > On Mon, Nov 24, 2008 at 6:05 PM, Dave Mitton <da...@mi...> wrote: >> Oh... I don't know about that. >> >> It's not jumping ahead a turn, it would be the ability to retroactively change >> a turn or an asset that would bother me. "I should have bought that >> last turn..." >> >> I would feel more comfortable in this kind of dynamic if the game generated a >> crypto hash of the game state and made it visible to all players in the report. >> And then it should be checked on subsequent turns so that everything >> was consistent with what was before. >> >> I don't know if your code has this feature, but I put it in my 1830 >> program when I was debugging. >> An auditor pass would run between every turn: >> It would count up all the certificates, tokens, anything I >> could think of >> (and that should include cash) to make sure everything was >> accounted for >> and that the program didn't "leak" or "duplicate" any game materials. >> >> Dave. >> >> On 11/23/2008 09:28 AM, Chris Shaffer wrote: >>>I think I trust everyone - particularly since there are no random >>>elements. It's not like we wouldn't notice if the game jumped forward >>>an OR! >>> >>>When do you anticipate the next (relatively) stable release? >>> >>>-- >>>Chris >>> >>>Please consider the environment before printing this e-mail. >>> >>> >>> >>> >>>On Sun, Nov 23, 2008 at 6:17 AM, Erik Vos <eri...@hc...> wrote: >>> > Yes, you could do it this way (provided that the players trust >>> each other to >>> > behave by only playing their own turns). >>> > For the future we foresee a central server picking up and validating moves, >>> > and sending around the results, but that may still be a while away. >>> > >>> > Be warned, though, that the latest version (1.0.5) is somewhat >>> buggy, so you >>> > may want to wait for a next release. The latest available source >>> code may be >>> > better, if you can work from that. The trouble is, that adding new features >>> > occasionally breaks some old code, and so far we have not been very good in >>> > regression testing. >>> > >>> > Perhaps we should better organise releases, for instance by bringing out >>> > betas and giving people some time to file bug reports (and we must learn to >>> > remember to actually look at these bug reports!) >>> > >>> > Erik. >>> > >>> > >> ... >> >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >> Build the coolest Linux based applications with Moblin SDK & win great prizes >> Grand prize is a trip for two to an Open Source event anywhere in the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |