From: Chris S. <chr...@gm...> - 2008-11-25 02:39:09
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Well, yeah, I can see why you might want that. But for now, a stable release could permit PBEM among trusted players. Since there are no random elements, another way to solve the problem is to generate a human-readable game log. -- Chris Please consider the environment before printing this e-mail. On Mon, Nov 24, 2008 at 6:05 PM, Dave Mitton <da...@mi...> wrote: > Oh... I don't know about that. > > It's not jumping ahead a turn, it would be the ability to retroactively change > a turn or an asset that would bother me. "I should have bought that > last turn..." > > I would feel more comfortable in this kind of dynamic if the game generated a > crypto hash of the game state and made it visible to all players in the report. > And then it should be checked on subsequent turns so that everything > was consistent with what was before. > > I don't know if your code has this feature, but I put it in my 1830 > program when I was debugging. > An auditor pass would run between every turn: > It would count up all the certificates, tokens, anything I > could think of > (and that should include cash) to make sure everything was > accounted for > and that the program didn't "leak" or "duplicate" any game materials. > > Dave. > > On 11/23/2008 09:28 AM, Chris Shaffer wrote: >>I think I trust everyone - particularly since there are no random >>elements. It's not like we wouldn't notice if the game jumped forward >>an OR! >> >>When do you anticipate the next (relatively) stable release? >> >>-- >>Chris >> >>Please consider the environment before printing this e-mail. >> >> >> >> >>On Sun, Nov 23, 2008 at 6:17 AM, Erik Vos <eri...@hc...> wrote: >> > Yes, you could do it this way (provided that the players trust >> each other to >> > behave by only playing their own turns). >> > For the future we foresee a central server picking up and validating moves, >> > and sending around the results, but that may still be a while away. >> > >> > Be warned, though, that the latest version (1.0.5) is somewhat >> buggy, so you >> > may want to wait for a next release. The latest available source >> code may be >> > better, if you can work from that. The trouble is, that adding new features >> > occasionally breaks some old code, and so far we have not been very good in >> > regression testing. >> > >> > Perhaps we should better organise releases, for instance by bringing out >> > betas and giving people some time to file bug reports (and we must learn to >> > remember to actually look at these bug reports!) >> > >> > Erik. >> > >> > > ... > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |