From: Dave M. <da...@mi...> - 2008-11-25 02:15:08
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Oh... I don't know about that. It's not jumping ahead a turn, it would be the ability to retroactively change a turn or an asset that would bother me. "I should have bought that last turn..." I would feel more comfortable in this kind of dynamic if the game generated a crypto hash of the game state and made it visible to all players in the report. And then it should be checked on subsequent turns so that everything was consistent with what was before. I don't know if your code has this feature, but I put it in my 1830 program when I was debugging. An auditor pass would run between every turn: It would count up all the certificates, tokens, anything I could think of (and that should include cash) to make sure everything was accounted for and that the program didn't "leak" or "duplicate" any game materials. Dave. On 11/23/2008 09:28 AM, Chris Shaffer wrote: >I think I trust everyone - particularly since there are no random >elements. It's not like we wouldn't notice if the game jumped forward >an OR! > >When do you anticipate the next (relatively) stable release? > >-- >Chris > >Please consider the environment before printing this e-mail. > > > > >On Sun, Nov 23, 2008 at 6:17 AM, Erik Vos <eri...@hc...> wrote: > > Yes, you could do it this way (provided that the players trust > each other to > > behave by only playing their own turns). > > For the future we foresee a central server picking up and validating moves, > > and sending around the results, but that may still be a while away. > > > > Be warned, though, that the latest version (1.0.5) is somewhat > buggy, so you > > may want to wait for a next release. The latest available source > code may be > > better, if you can work from that. The trouble is, that adding new features > > occasionally breaks some old code, and so far we have not been very good in > > regression testing. > > > > Perhaps we should better organise releases, for instance by bringing out > > betas and giving people some time to file bug reports (and we must learn to > > remember to actually look at these bug reports!) > > > > Erik. > > > > ... |