From: John D. G. <jd...@di...> - 2008-11-02 19:07:21
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Mark Smith wrote: > 9. Erik mentioned the need for a hex name "A1, B2, etc". If you launch > my current product, and then let you mouse hover over a hex, a tool tip > shows you the cell name. It is not defined in the XML files, other than > the rowStart and colStart values on the first line of the Map.xml files. > Every map cell name is deduced from that and the order the cells are > shown in the file. It may be counting down, or counting up. But it does > work on five maps I have coded up so far. Now, if some games (like 1851 > with Cincinatti) have some awkward nameing sequences that may require a > change, or at least an option to include them with the map cells > definitions. 1853 is another game with an odd naming sequence for map hexes (capital letters one way, lower case the other, uses "i" but then skips "ai"...) Note: Do not rely on .gifs from David Reed's "The Depot" as a source for map hex names in general. Many of its maps get them wrong. |