From: Brett L. <wak...@gm...> - 2008-10-17 20:47:01
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On Fri, 2008-10-17 at 21:06 +0200, Erik Vos wrote: > On Thu, Oct 16, 2008 at 4:10 PM, Erik Vos <eri...@hc...> > wrote: > > Another suggestion would be to make the background > color of the revenue circles on the tiles equal to the > tile color. The current white bg, together with the > relatively large size of these circles, make them look > almost like cities. For instance, in 1835, yellow > Berlin almost looks like having three cities, rather > than two. > > For contrast, it might then be worth considering to > turn the back foreground color into white on darker > backgrounds. > > Work is needed on the correct relative placement of > tile elements (name, cost, other features), as these > currently often overlap. > > Names often extend to outside the map hex. Perhaps > wrapping over two lines should be considered in some > cases, or perhaps the names should only appear on the > tooltip, or should only be shown if the map scale is > above a certain threshold. > > Erik. > > > > > > As for the Revenue Circles background the same as the tile > background, I was attempting to mimic the way the tiles are > drawn on the actual board, which is white circles. > Some games do it this way, yes, but others don't (for instance 1830 > and 1835). > I will agree that they do appear too large on the default > scale of 8 (or smaller). But I don't think making them the > exact tile background color would work either. I feel the > revenue value would be lost. Maybe some other neutral > color... say maybe a pale blue background might be better. > Ouch... > I am not sure what you mean by the "for contrast... " > statement. > The idea was to draw a white circle and number on dark tiles (keeping > the background as is). Just an idea. Keeping the tile colours on the > light side is probably better. > As for the over-laps, yes, the City Name overlaps have > bothered me. A the idea of simply having the names on the tool > tip would be fine. For the costs for Terrain features, one > update I had not gotten to yet was the currency symbol. But > yes, the overlaps even without the City Names do happen at a > few points, and to fix those, requires tweaking the placements > a bit this way or that way, which ends up being more a tedious > data change, rather than the fun coding bit... :--) > > As for wrapping a name, Yes, it could be done, but may not be > worth the effort. The code is designed to draw the map hex, by > hex. And draw the names as the hex is drawn, rather than after > all the hexes are drawn to go back and plot the names down. > But maybe do a combination of the Tool Tip for Scale < X, and > drawn when Scale is >= X is feasible. I shall look at that > option. But do note, when the Scale is increased, the Font > Size is current not increased to match. I was figuring that > when I got to that bit, I would actually look at each scale > level, and determine by eye which font size was best. These colors probably should just be user-configurable. Mark's drawing code appears to make that possible. Implementing user configurable colors after his code is merged seems like the easiest path to solving the problem. ;-) ---Brett. Euch ist bekannt, was wir beduerfen; Wir wollen stark Getraenke schluerfen. -- Goethe, "Faust" |