From: brett l. <wak...@gm...> - 2008-10-12 20:05:59
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> On Sun, Oct 12, 2008 at 2:17 PM, Erik Vos <eri...@hc...> wrote: >> >> Comments see below. >> >> 1. In the Map Display, Cincinati at the top of the board is cut off. I >> think the whole position for 1851 is set too high in the Map Frame >> >> Correct. The problem is, that in the game as published the "A" row is the >> row below Cincinnati. So I have given the Cincinnati hex the name "@18" as @ >> is the ASCII character below A. This works well, except that the map >> placement code is not aware of this exception. >> The best solution is, perhaps, to have the code create the map position >> and window size based on the actual lowest and highest row and column >> values. This is done in EWHexMap (and NSHexMap for the other hex >> orientation). The map placement in its panel needs be refined anyway. >> >> 2. The L&N Starting Home Location in B16 should be the Northern City, not >> the Southern City (based upon the board photo at: >> http://boardgamegeek.com/image/126915?size=large.This can be fixed by >> updating the CompanyManager.xml File under data/1851, line 38 (for the L&N >> Public Company) to be <Home hex=B16", city="1"> >> >> Correct. >> >> 3. When attempting to step through the game, I started L&N and GM&O in OR >> 1, in SR 2 I sold GM&O so that it's stock value was below L&N, then in OR 2, >> L&N Ran first, after completing that run, GM&O was not given a chance to >> operate at all. >> >> Hmm, that is serious. I'll look at it later this week (if you haven't >> fixed it before, of course...). >> Erik. > > > Erik, > > If you haven't seen what I sent to Brett, and posted, it might be worth you > taking a look. I had started building up and 18XX Engine with the primary > (initial) focus on the map and tiles. The application is not a complete > implementation, but I feel it shows a much better Map and Tiles. It does > allow the map to be scaled up or down via a slider. All of the information > on the Map is drawn by the code, the cities, towns, track segments, blocked > hexsides, river graphics, mountain graphics, port symbols, etc. I do have > the desire to see about incorporating my code base in with the Rails Code > Base over time. But I need to work out a plan to do so. > > Mark > Just to repost the link, here's Mark's engine: http://rails.sourceforge.net/18XX_Engine.Sept_2008.zip ---Brett |