From: Mark S. <mar...@gm...> - 2008-10-12 16:45:06
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Erik, I just went in to replicate the Tile Laying bug in Phase 3 of 1851, and stumbled across a few other issues: 1. In the Map Display, Cincinati at the top of the board is cut off. I think the whole position for 1851 is set too high in the Map Frame 2. The L&N Starting Home Location in B16 should be the Northern City, not the Southern City (based upon the board photo at: http://boardgamegeek.com/image/126915?size=large.This can be fixed by updating the CompanyManager.xml File under data/1851, line 38 (for the L&N Public Company) to be <Home hex=B16", city="1"> 3. When attempting to step through the game, I started L&N and GM&O in OR 1, in SR 2 I sold GM&O so that it's stock value was below L&N, then in OR 2, L&N Ran first, after completing that run, GM&O was not given a chance to operate at all. On Sun, Oct 12, 2008 at 9:58 AM, Erik Vos <eri...@hc...> wrote: > Having been made aware of some new (well, 5 months old) entries in the bugs > list, I have gone through that list and made some fixes. Some bug reports I > cannot reproduce and need further explanation or will be rejected. One or > two are actually feature requests. > > 1945743 Blocked hex sides are not shown on the map. > True, but this is a feature request, which I have created: 2161464, closing > this bug report. > It should be possible to draw thick lines over those hex sides, and IMO > this > should be done in a way that those lines also show on top of laid tiles > (unlike in the real game). > > 1945754 Can't see where it shows who has the priority deal. > Wasn't sure if this is actually a question or a feature request, decided to > interpret it as both. > - Answer to the question: On the Game status map ("PD" after the priority > player name). > - Request: it has been asked before to also show the PD player in the map > window (FR 1518278). Then I rejected it, but as it was actually easy to > implement, I have added it now (also to prevent future requests!). > > 1994548 1851 allows negative company treasury amounts. > I cannot reproduce this problem. Please show how this can be reproduced (if > still the case). > > 1945691 Can't buy trains across from other companies. > I cannot reproduce this problem. Please show how this can be reproduced (if > still the case). > > 1945678 1851 Company paying double for shares bought from the pool. > I cannot reproduce this problem. Please show how this can be reproduced (if > still the case). > > 1945675 1851 No multiple yellow track lays from phase 3. > Confirmed. It has worked in the past, so some recent change must have > broken > it. > As Mark Smith has volunteered to sort out this and other tile laying > issues, > I'll leave this one to him. > > Fixed one more functional bug: > > When a company has a train but no revenue (because no route), the > allocation > question (pay/split/withold) is still asked. This question is now > suppressed > if the revenue is $0. > > A few problems causing the game to abort have also been fixed. > All fixes have been committed. > > Erik Vos > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |