From: Michał B. <ba...@tl...> - 2008-09-19 00:31:47
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I intend to try the brute-force approach and see why it fails :-) for single trains brute-force should be more than enough, and you don't see more than 2 big trains in one company at the same time, do you? the other idea is that I know the lead programmer of 1830 computer game, I'll ask how he solved this problem (the PC game is extremely quick in calculating this)... Mark Smith wrote: > Now this last point brings up a philosphical question of game > implementation. Should the Player pick the routes, or should the > computer auto-calculate the routes to maximize income? The game rules > specifically state the player picks routes, and has to live with the > mistake. However, sometimes in some games (like 1853), you may want to > maximize your mail run, or maximize your revenue at different times. the 1830pc game calculates it for you, and I would be more than willing to sacrifice the player not losing when he doesn't see a best route for the huge time gain this would bring. a player could still run the train for a shorther route if none of the shareholders objected... best regards, mike bazynski |