From: Jonathan F. <jon...@ya...> - 2008-09-18 15:05:49
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Several years ago I posted an idea for an algorithm based on computing half-routes (starting from stations an only going one direction) but I've never proved to myself that the filtering needed (to combine them into full routes and not conflict with other trains in a corp) would be practical. I think that was the last time it was openly discussed, and I've never looked into the code to see how that would fit with the current game-state internals. -- Jonathan ----- Original Message ---- From: brett lentz <wak...@gm...> To: Development list for Rails: an 18xx game <rai...@li...> Sent: Thursday, September 18, 2008 8:10:11 AM Subject: Re: [Rails-devel] track/route awareness On Thu, Sep 18, 2008 at 2:49 AM, Michał Bażyński <ba...@tl...> wrote: > hello, > is anybody working on things like recognizing legal track builds or > calculating revenue? not that I am ready to announce I intend to do it, > but if it's a work in progress already it won't make sense for me to > look into that problem at all... > > mike bazynski Nobody has stepped forward to work on route awareness. We have a basic implementation for matching legal plays by tracking which sides of each hex have track, and lining them up to the sides of each other hex that has track. If you would like to work on route calculation, you're welcome to it. ---Brett. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |