From: John A. T. <jat...@ja...> - 2008-08-07 21:02:20
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On Thu, 7 Aug 2008, Erik Vos wrote: > That sounds like an interesting option. How is client-server communication > organized in this concept? It looks like normal Java RPC, except that the RPC is async (ie, you get callbacks when it returns). > A problem we would have with plain HTTP is, that the server will send > unsolicited messages (i.e. updates from moves by other players). This can be done with Comet or hanging gets. One other benefit I didn't menion is that you can debug the client code in Eclipse (or other IDE) as easily as your server code. -- John A. Tamplin ja...@ja... 770/436-5387 HOME 4116 Manson Ave Smyrna, GA 30082-3723 |