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Read Me

Raiden - 2

Webpack refactor of previous clone for arcade game "Raiden".

To Play

  • Clone this repository
  • yarn && yarn start

Because this game is still in dev, players are immune from bullets for testing purposes.

Roadmap

  • Code cleanup / utilities overhaul
  • Fix spread shot
  • Create toml parsing for EnemyFactory data
  • Make EnemyFactory JSON-configurable
  • Add abstraction for enemy position locations
  • Add sprinkler enemy
  • Add powerup random chance item
  • Add abstraction for weapontypes
  • Add abstraction for enemey movement types
  • Add abstraction for simultaneous enemies
  • Add bullet collision for player
  • Add abstraction for stages
  • Add foreground/background w/ enemy shadows
  • Add player bombs
  • Add player missiles
  • Create dynamic web portal (small: 67%, large: 100%)
  • Create window size detection
  • Create Game Menu / Main Menu options
  • Mobile controls? (probably not...)

Point logic

figure out multiplier for difficulty setting?

  • I'm scared = * 1
  • Come get some = * 2
  • I am death incarnate = * 5

points per enemy type

  • easy enemy
  • med enemy
  • hard enemy
  • boss

points per weapon str

Primary weapons

  • lv1
  • lv2
  • lv3
  • lv4
  • max?

Secondary weapons

  • lv1
  • lv2
  • max?

Bombs

  • same as max primary?

Ending level bonus

  • lives remaining
  • bombs remaining
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