Activity for RagnarokGeneral

  • ZQ committed [5c33c3] on Code

    Added CMake definitions to compile with MinGW

  • ZQ committed [744d36] on Code

    Changed CFLAGS to -std=gnu18 -Wextra

  • ZQ committed [9fd97a] on Code

    Removed obsolete and unused dirs : ai_modules, campaigns, music, terrain

  • ZQ committed [cdbbb4] on Code

    Migrated Makefiles to Autoconf 2.71

  • ZQ committed [1d0c97] on Code

    Added scenario where Asgard=Soviets

  • ZQ committed [c1092d] on Code

    Converter fix

  • ZQ committed [d72f59] on Code

    Changed CFLAGS to -std=gnu18 -Wextra

  • ZQ committed [0d4128] on Code

    Changed version to 0.9 -> Added personal perks to all Asgard + Chaos units

  • ZQ committed [665549] on Code

    Rewritten gui_show_combat_odds()

  • ZQ committed [ee2177] on Code

    Fixed bug with overlapping Scen/TB/CR Info frames

  • ZQ committed [c6b563] on Code

    Added deploy hexes + Fixed un/deployment logic

  • Adam Mencwal Adam Mencwal modified ticket #2

    Terrain changed around Ice Giant and Fire Giant

  • Adam Mencwal Adam Mencwal posted a comment on ticket #2

    implemented in ver. 0.8

  • Adam Mencwal Adam Mencwal modified ticket #4

    Run away units disabled for 1 turn

  • Adam Mencwal Adam Mencwal posted a comment on ticket #4

    implemented in ver. 0.8

  • ZQ committed [edc35d] on Code

    Fixed bug - now AI units when running away are unavailable for 1 turn

  • ZQ committed [a903e0] on Code

    Extended 'Combat Rules' window with text about running units

  • ZQ committed [df258c] on Code

    Extended 'Combat Rules' window with detailed text of combat tips

  • ZQ committed [b725d3] on Code

    Extended 'Combat Rules' window with example of 3-unit combat scenario

  • ZQ committed [8d93af] on Code

    Changed 'Victory Conditions' window into 'Combat Rules' window

  • ZQ committed [15e6fd] on Code

    Changed 'Unit List' window into 'Terrain Bonus Info' window

  • ZQ committed [04ba48] on Code

    Fixed wrong calculation of gui_show_combat_odds()

  • ZQ committed [635ef0] on Code

    Updated 'Stick to Hela' routine for AI Player Loki unit to get best hex to 'push'

  • ZQ committed [b8dce4] on Code

    Added 'Stick to Hela' routine for Loki unit when AI Player

  • ZQ committed [9473f0] on Code

    Added Loki personal perk to divert Hela move for PLAYER_CPU

  • ZQ committed [d28277] on Code

    Added Loki personal perk : when near Hela, diverts her random move by 1 hex (only for PLAYER_HUMAN now)

  • ZQ committed [fdf9bd] on Code

    Added Chaos units personal perk : 'Chaos units do NOT surrender!'

  • ZQ committed [3b513f] on Code

    Changed CFLAGS to -std=gnu18 -Wextra

  • ZQ committed [6ec3a7] on Code

    Converter fix

  • ZQ committed [938289] on Code

    Implemented unit healing process (fully unavailable for 1 turn) as additional result of Run-Away combat outcome

  • ZQ committed [205acf] on Code

    Frey Storm Overlay rendering completed, as dark dimmed icon with 2 red markers

  • ZQ committed [6617c3] on Code

    Frey Storm Overlay WIP

  • ZQ committed [c481c4] on Code

    Added Frey personal perk #1 : Frey Storm disables unit within range=4 + lost: storm attack after move + move after storm attack

  • ZQ committed [acc9ed] on Code

    Added Modi personal perk : +1 to strength of weakest neighbor + updated logic to render Ice/Fire Lord units bonuses

  • ZQ committed [668c3c] on Code

    Added Forseti personal perk : -1 to enemy attack

  • ZQ committed [6c9df5] on Code

    Fixed Uller arrow direction rendering bug + Fixed multiple attacks of single unit bug

  • ZQ committed [5999de] on Code

    Updated IceGiants & FireGiants personal perks : move points defined in scenario files, not hardcoded

  • ZQ committed [d2fbc0] on Code

    Fixed bug related to wrong calculation of missing coattacker bonuses

  • ZQ committed [08df7f] on Code

    Updated Valkyrie & FrekeGere personal perks : no entrenchment bonus

  • ZQ committed [9aacb1] on Code

    Added Sif & Dwalin personal perks : river move cost = 1 + mountain move cost = 1

  • ZQ committed [b265e1] on Code

    Added Vidar personal perk : forest move cost = 1

  • ZQ committed [ad2f5f] on Code

    Added Magni & Tyr personal perks : DR=NH in defence + NH=DR in attack

  • ZQ committed [27b28c] on Code

    Added Garm & Fenris & Tyr personal perks : 3-hex move per turn + DR=NH in defence

  • ZQ committed [37106f] on Code

    Added Odin & Yggdrasill personal perks : 1-hex spot/move per turn, every terrain + AR/DR=NH, Hela immune

  • ZQ committed [df0e8c] on Code

    Added Fire Giants personal perks : forest bonus is canceled when Fire Giant on hex nearby

  • ZQ committed [b74f89] on Code

    Improved logic to display winter/fire hexes around Ice/Fire Giants in fogged mode

  • ZQ committed [241f3b] on Code

    Added Ice Giants personal perks : river defence is canceled when Ice Giant on hex nearby + winter tiles rendered around Ice Giants

  • ZQ committed [6c0f09] on Code

    Added Thor & Jormungandr pesonal perks : 1-hex move per turn, every terrain

  • ZQ committed [e17701] on Code

    Changed version to 0.8 -> Designed AI routines to make challanging gameplay

  • ZQ committed [18204d] on Code

    Fixed bug related to Lords blocked movement + Improved AI units logging

  • ZQ committed [1f5186] on Code

    Added action_queue_teleport() used by Hela when respawning at airport

  • ZQ committed [ebc4a5] on Code

    Fixed critical bug of unit double-target attacks

  • ZQ committed [2054e8] on Code

    Removed Mask_Tile::air_infl/vis_air_infl + Fixed bug with hex eval when Lord is dead

  • ZQ committed [ddabb4] on Code

    Updated best hex eval for Lords to avoid hexes close to enemy units

  • ZQ committed [54a085] on Code

    Fixed correct display of Undo Attack/Move label, depending on unit action

  • ZQ committed [08eb4d] on Code

    Fixed move and attack backup to work together. TODO: change undo label if move/attack

  • ZQ committed [06de63] on Code

    Added action_remove_attacker(), action_remove_attack() + TODO: fix to work together : move backup + attack backup

  • ZQ committed [b5fcf3] on Code

    Added ai_check_units_waypoint_reached()

  • ZQ committed [d94c02] on Code

    Added case when lord is dead, then calculate swarm average hex X/Y + Fixed bug, Hela destroy air units now

  • ZQ committed [7eaaec] on Code

    Added ai_check_secondary_targets()

  • ZQ committed [6b0778] on Code

    Fixed overlapping units bug when unit moves to fogged hex with enemy unit

  • ZQ committed [bc9ed3] on Code

    Rewritten group target selection logic. Added ai_set_ice_fire_group_targets(), ai_get_strongest_unit(), ai_print_all_groups_dist_targets()

  • ZQ committed [e9defb] on Code

    Fixed bug in ai_set_elite_group_target() + Fixed correct order of unit procesing

  • ZQ committed [20daf1] on Code

    Added ai_exp_lord_move_hex_taken_by_unit() + logic to process units outside sorted order

  • ZQ committed [5287a5] on Code

    Improved processing and hex scoring of all AI units by introducing sorted order. Added 'lord_move_calculated' flag

  • ZQ committed [29193b] on Code

    Give additional bonus to eval hex adjacent to group target

  • ZQ committed [c6f672] on Code

    Added safechecks when Ice/Fire Group has no target

  • ZQ committed [840426] on Code

    Corrected ai_get_best_hex_adjacent_to_target() to find best hex and safe from Hela

  • ZQ committed [418041] on Code

    Clear coattackers flag from previous round for AI units

  • ZQ committed [8873ca] on Code

    Added ai_set_elite_group_target()

  • ZQ committed [9ff688] on Code

    Restored correct unit attacks phase + removed ai_tools.c/h

  • ZQ committed [394e16] on Code

    Fixed correct selection of Fire Group target done by Fire Lord

  • ZQ committed [85f1fd] on Code

    Added ai_get_best_hex_adjacent_to_target() for Ice/Fire Lord with 1-hex buffer

  • ZQ committed [2e42d5] on Code

    Added logic to find target of Ice/Fire Group before moving.

  • ZQ committed [f04164] on Code

    Fixed lord move X/Y storing/canceling bug, moved Ice/Fire/Elite AI_Groups inside Player struct

  • ZQ committed [088abf] on Code

    Added attack arrows rendering for AI player attacks

  • ZQ committed [526f25] on Code

    Improved AI combat routines, added ai_check_targets(), ai_evaluate_targets()

  • ZQ committed [999465] on Code

    WIP Debugging AI combat routines

  • ZQ committed [5f680d] on Code

    Fixed bugs: 1) units can attack after move + 2) missing coattacker bonus + 3) crash when clearing arrows to dead unit

  • ZQ committed [604462] on Code

    WIP Debugging AI combat routines

  • ZQ committed [08318e] on Code

    Changed version to 0.7

  • ZQ committed [b3ab6d] on Code

    Converter fix

  • ZQ committed [f4171b] on Code

    Changed CFLAGS to -std=gnu18 -Wextra

  • ZQ committed [7cb555] on Code

    Added map_get_airfield_xy() + fixed Hela has no bonus icons

  • ZQ committed [cdc0d5] on Code

    Improved crawling algorithm of Fire Giant units

  • ZQ committed [7911a5] on Code

    Added Ice Giant strength bonus when Ice Lord on hex nearby

  • ZQ committed [faa5e0] on Code

    Added terrain bonus icon X/Y offsets, TODO: still misaligned when right-clicked on another unit

  • ZQ committed [4c80b6] on Code

    Updated combat result formula to include terrain atk/def bonuses

  • ZQ committed [a1cd3e] on Code

    Added terrain unit bonus icons for mountain/forest/river defence + TODO : fix bonus icon alignment bug

  • ZQ committed [70dc75] on Code

    Added unit strength bonus when on forrest+mountain terrain hex, TODO: add bonus icon

  • ZQ committed [e86da4] on Code

    Removed all references to Campaigns

  • ZQ committed [5ce397] on Code

    Added all attacking units to move in run-away combat result case

  • ZQ committed [fdf7da] on Code

    Removed all references to Map_Tile: deploy_center, damaged, escape_zone, mount

  • ZQ committed [11e3f8] on Code

    Improved crawling algorithm of Ice Giant units

  • ZQ committed [d715f2] on Code

    Fixed combat odds message to show updated odds after new unit joins attack

  • ZQ committed [dc4479] on Code

    Removed terrain flags + added internal pg.tdb + added terrain bonuses for Ice/Fire Giants in swamp/river/forest

  • ZQ committed [c6bdbc] on Code

    Converter fix

  • ZQ committed [a82c91] on Code

    Changed CFLAGS to -std=gnu18 -Wextra

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