> How about svg format - it is supported in Qt4.
> http://doc.trolltech.com/4.5/qtsvg.html
Qwt3d uses pure OpenGL for drawing, no combinations with Qt PaintEngine
(SVG in this case). For several reasons I would like to keep this design
decision. One of the consequences is, that any Vector drawing
functionality has to be duplicated (gl2ps does that "half-automatically"
by feeding output from OpenGL feedback buffer). No problem at all for
pixmaps as these are simply copies of the final framebuffer content.
> I realize this would break backward compatibility with 3.x, but maybe it is
> worth it?
We made a decision some time ago to break this (0.2.7 is still
available) and switch to pure Qt4. Anyone porting an application to Qt4
knows about the pain, and Qwt3d would little to nothing add to this :).
New developments will use Qt4 anyway.
Micha
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