How fast would this puppy generate frames if it ran on a PS3? Just think about it - 8 parallel 128-bit processors, each with 128 registers. And imagine those images on a 52" HDTV. Now that's impressive!
I know...the PS3 SDK is unattainable and probably a bear to use. But why not take another approach - let Sony do the work for you. Just send them the code. I bet once they see it they'll port it themselves - or pay some PS3 developer shop to do it.
PS: I haven't melted my E6600 yet. But its auto-speed fan sure gets a workout. I love it.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
If someone's willing to send me a free PS3 and SDK, I'll give it a shot... of course, anyone can download and use the code, provided they comply with the GNU GPL. Sony's welcome to port it as long as they make the source code available.
BTW, I just released v1.02 which should fix your mangled dialog box problem. Let me know how it works...
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
How fast would this puppy generate frames if it ran on a PS3? Just think about it - 8 parallel 128-bit processors, each with 128 registers. And imagine those images on a 52" HDTV. Now that's impressive!
I know...the PS3 SDK is unattainable and probably a bear to use. But why not take another approach - let Sony do the work for you. Just send them the code. I bet once they see it they'll port it themselves - or pay some PS3 developer shop to do it.
PS: I haven't melted my E6600 yet. But its auto-speed fan sure gets a workout. I love it.
If someone's willing to send me a free PS3 and SDK, I'll give it a shot... of course, anyone can download and use the code, provided they comply with the GNU GPL. Sony's welcome to port it as long as they make the source code available.
BTW, I just released v1.02 which should fix your mangled dialog box problem. Let me know how it works...
Please get v1.03 instead. I just found a fairly nasty bug in v1.02.
You fixed it. Way to go. Here's hoping I won't melt my E6600.