Re: [Quest-ed-devel] Re: GTK+ CVS only etc.
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alexm
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From: Malmberg <mal...@ma...> - 2001-08-26 11:35:18
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> > (Which I think is quite amazing considering the original 1.* version of > > grid drawing. Every now and then it'd mess up and draw the line from the > > top of the viewport way down past the end of the framebuffer and on top > > of all kinds of other things. If you loaded up the texture selector, you > > could see where the line had passed through the textures! :) Somehow, > > though, it always managed to avoid map data.) > > I suspect it is down to the memory allocation putting the big blocks (ie > images) at higher memory addresses than the map data. Alternativly i'm writing > fiction.. :) I suppose it'd have to be something like that, though it still seems a bit odd. :) [snip] > Since SDL doesn't do its own GUI (hence variations in host windowing systems > not being an issue), porting should be a screwdriver job. Yes. I think SDL on win32 works better than gtk+ on win32. > I'l investigate > since i might also use SDL for the 3D engine i'm writing.. - Alexander Malmberg |