Re: [Quest-ed-devel] Status?
Brought to you by:
alexm
|
From: Derek S. <de...@re...> - 2001-08-09 17:58:23
|
-> Development is now on the GTK-based Quest v3, which has yet to have support -> for various game added. I think it is currently only available via CVS. This is something I'd like to scrutinize. I've seen the beta of the GTK+ version that Alexander released many months ago. It still had much work to be done. The Windows version promptly crashed on me :) If litte/no development work has gone into that tree since the beta (as indicated by the website), I'd like to consider some other options: 1. GLUT. It's easier to maintain, less code, and more popular than GTK+, i.e., more 3D/game developers are already familiar with it. 2. GLUI. Based on (and requiring) glut, GLUI is a complete (fancy!) widget set that renders directly to OpenGL. I've never used it, but it looks very cool. Like GTK+, it looks the same everywhere--and it's OpenGL accellerated! (Unfortunately it's C++ code.) 3. Pure OpenGL for the GUI, and something like SDL for system-independence and portability. The 2.4 line did its own menus and GUI rendering, avoiding all special widget libraries altogether. Personally, I find that to be very cool. Blender is this way, as was Gig3D before it. The nice thing is that we could make non-X windows SVGAlib binaries, which really appeals to me (and now SDL supports PlayStation 2, whoop!). Also, it avoids all the Window Manager and MDI bullshit that comes with a prefab widget set. 4. Of course, I really love GTK+, so we shouldn't forget about that, too :) (I have no real interest in Qt.) I'd like to look at all of these options, but if Alexander is still actively involved I'd like to hear what he has to say. Perhaps it's too late to think about these again. FYI, Quest is about to become very important to me. I have 11,000 lines of code in a [Linux compatible] game engine I've written, and I want Quest to be the de facto editor for my SDK (with Blender being the modeller). So I'm willing to put the time and effort into one of the above, at least for the next few months. Thanks, Derek Simkowiak de...@re... |