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From: Roger H. <rog...@mi...> - 2012-02-06 16:41:58
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I see that emissive colour has been added to the built in attributes. Is this because it could not be made to work as a custom attribute? I am having problems getting it to work that way, could I add refractive index to the built in attributes too? It would save some processing time for items which do not have a refractive index. I think over half the bits in the mask are free at the moment. On 4 Feb 2012, at 23:54, James W. Walker wrote: > > On Feb 2, 2012, at 5:34 AM, Roger Holmes wrote: > >> I intend to do a custom attribute for refractive index which be picked up by the RayShade Renderer. Am I re-inventing the wheel? If so would it make sense to use the same attribute ID? > > Doesn't ring any bells for me. > ------------------------------------------------------------------------------ > Try before you buy = See our experts in action! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-dev2 > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop |