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#87 Draw context clipping masks

open
nobody
None
3
2004-06-09
2004-06-09
No

A draw context can specify a mask bitmap, which is currently not
implemented in Quesa. In an OpenGL-based renderer, this could
perhaps be implemented using the stencil buffer.

This relates to bugs 00001 and 00002 of the ancient pre-Bugzilla
bug list.

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