VRML-Reader: update projects, improve generation of vertex normals, fix compiler warnings.
Add clang nullability markup to pointers in public functions and structures, and fix resulting warnings.
Fix some errors when compiling for release.
Fix structure of -[Quesa3DView initwithFrame:] in Cocoa Example.
Update Cocoa Example for Xcode 10.
Changed modern Quesa project to 64-bit only.
Delete shadow VBOs with the wrong local light position. This simplifies the data structure, as we only need to store one shadow VBO for a given pair of geometry and light.
Add some warnings to Xcode configs.
Compile a C++11, and replace NULL by nullptr.
Windows projects updated to Visual Studio 2017 and for new source file names.
Rename sources so they can be compiled according to extension.
Use zeroing weak references in texture cache.
Fix autorelease bug in Quesa for Cocoa.
Implemented face tolerance when picking 2D geom...
New API Q3Memory_GetObjectCount.
Implement zeroing weak references, and use them...
Make a Mac system version check more compatible.
Transparent rendering: Fixed a bug in emissive...
Fragment shader: Fix incompatibility between fo...
Fix e3memGetSize to account for being able to f...
Strip out Q3_MEMORY_DEBUG code that broke align...
In Quesa Legacy project, mark QuesaMathOperator...
On Mac, make E3Assert call abort.
VRML-Reader: improve calculation of vertex norm...
QuesaMathOperators.hpp: add convenience operato...
VRML-Reader project configured to build i386/x8...
Update Windows-specific classes for change in c...
Fix bug writing swapped file formats in e3ffw_3...
Fix access to instance data that was incorrect ...
Fix minor compile warnings.
Fixed a failure to render a mesh that is in edg...
Adjust fragment shader to account for pow(0.0, ...
Get rid of gestaltSystemVersion, use of which c...
Let the fragment shader avoid flipping normals ...
Support writing byte-swapped 3DMF.
Utility sources: When transforming a TriMesh, ...
In E3TriMesh_Optimize, fix a failure to balance...
Improve speed of transparency rendering in comm...
Some optimization of rendering with transparenc...
Add QOShaderProgramCache.cpp to Mac projects.
Add QOShaderProgramCache source to Visual C++ p...
Remove mode count from VBO manager, which simpl...
OpenGL per-pixel lighting: Don't use GL_VERTEX...
Fix a compile error in Visual C++.
OpenGL renderer: Fix warnings about buffer func...
Several minor optimizations.
OpenGL per-pixel lighting: GLSL programs and t...
Remove an unused member variable.
Improve setup of shader programs.
Fix various compiler warnings.
Glue functions: Removed "debug build check" st...
Fix a bug in specular texturing, in which a spe...
Fixed problems with VBO caching. If you had mu...
Add debugging functions to watch for changes to...