<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Weapons</title><link>https://sourceforge.net/p/quantumrush/wiki/Weapons/</link><description>Recent changes to Weapons</description><atom:link href="https://sourceforge.net/p/quantumrush/wiki/Weapons/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 01 Jul 2014 12:23:30 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/quantumrush/wiki/Weapons/feed" rel="self" type="application/rss+xml"/><item><title>Weapons modified by K.Spaeth (gameartstudio)</title><link>https://sourceforge.net/p/quantumrush/wiki/Weapons/</link><description>&lt;div class="markdown_content"&gt;&lt;h4 id="all-pilots-start-the-game-with-a-tier-1-racer-from-each-manufacturer-by-default-all-racers-come-with-two-mounted-cannons-that-can-be-replaced-after-unlocking-new-weapons-through-completing-challenges-in-the-games-career-mode"&gt;All pilots start the game with a tier-1 racer from each manufacturer. By default, all racers come with two mounted cannons that can be replaced after unlocking new weapons through completing challenges in the game’s Career mode.&lt;/h4&gt;
&lt;p&gt;Apart from the cannons, you will also be unlocking and replacing engines, boosters, shields, coolers and armors. And new parts will not always be better, but often they will just be different and the player will have to decide which parts to use for which kind of challenge.&lt;/p&gt;
&lt;p&gt;The cannons are divided into various categories (e.g. single shot or auto-fire) and each cannon uses one of three different ammunition types. Cannons from the same category using the same ammunition will have different attributes, such as rate of fire and heat generation.&lt;/p&gt;
&lt;h4 id="there-is-a-total-of-four-categories-of-cannons"&gt;There is a total of four categories of cannons:&lt;/h4&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Single&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;shot&lt;/span&gt; &lt;span class="n"&gt;cannons&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;fire&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="n"&gt;single&lt;/span&gt; &lt;span class="n"&gt;shot&lt;/span&gt; &lt;span class="n"&gt;when&lt;/span&gt; &lt;span class="n"&gt;triggered&lt;/span&gt;
&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Auto&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;fire&lt;/span&gt; &lt;span class="n"&gt;cannons&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;fire&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="n"&gt;certain&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="n"&gt;of&lt;/span&gt; &lt;span class="n"&gt;shots&lt;/span&gt; &lt;span class="n"&gt;per&lt;/span&gt; &lt;span class="n"&gt;second&lt;/span&gt; &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="n"&gt;being&lt;/span&gt; &lt;span class="n"&gt;triggered&lt;/span&gt;
&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Shotguns&lt;/span&gt; &lt;span class="n"&gt;will&lt;/span&gt; &lt;span class="n"&gt;fire&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="n"&gt;certain&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="n"&gt;of&lt;/span&gt; &lt;span class="n"&gt;pellets&lt;/span&gt; &lt;span class="n"&gt;when&lt;/span&gt; &lt;span class="n"&gt;fired&lt;/span&gt;
&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Beam&lt;/span&gt; &lt;span class="n"&gt;cannons&lt;/span&gt; &lt;span class="n"&gt;cast&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="n"&gt;beam&lt;/span&gt; &lt;span class="n"&gt;that&lt;/span&gt; &lt;span class="n"&gt;deals&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="n"&gt;certain&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="n"&gt;of&lt;/span&gt; &lt;span class="n"&gt;damage&lt;/span&gt; &lt;span class="n"&gt;per&lt;/span&gt; &lt;span class="n"&gt;second&lt;/span&gt;
&lt;/pre&gt;&lt;/div&gt;
&lt;h4 id="and-there-are-three-ammunition-types"&gt;And there are three ammunition types:&lt;/h4&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ion&lt;/span&gt; &lt;span class="n"&gt;cannons&lt;/span&gt; &lt;span class="n"&gt;deal&lt;/span&gt; &lt;span class="n"&gt;increased&lt;/span&gt; &lt;span class="n"&gt;damage&lt;/span&gt; &lt;span class="n"&gt;against&lt;/span&gt; &lt;span class="n"&gt;energy&lt;/span&gt; &lt;span class="n"&gt;shields&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;but&lt;/span&gt; &lt;span class="n"&gt;less&lt;/span&gt; &lt;span class="n"&gt;damage&lt;/span&gt; &lt;span class="n"&gt;against&lt;/span&gt; &lt;span class="n"&gt;armor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Laser&lt;/span&gt; &lt;span class="n"&gt;cannons&lt;/span&gt; &lt;span class="n"&gt;deal&lt;/span&gt; &lt;span class="n"&gt;the&lt;/span&gt; &lt;span class="n"&gt;same&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="n"&gt;of&lt;/span&gt; &lt;span class="n"&gt;damage&lt;/span&gt; &lt;span class="n"&gt;against&lt;/span&gt; &lt;span class="n"&gt;shields&lt;/span&gt; &lt;span class="n"&gt;and&lt;/span&gt; &lt;span class="n"&gt;armor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ballistic&lt;/span&gt; &lt;span class="n"&gt;cannons&lt;/span&gt; &lt;span class="n"&gt;deal&lt;/span&gt; &lt;span class="n"&gt;an&lt;/span&gt; &lt;span class="n"&gt;increased&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="n"&gt;of&lt;/span&gt; &lt;span class="n"&gt;damage&lt;/span&gt; &lt;span class="n"&gt;against&lt;/span&gt; &lt;span class="n"&gt;armor&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;but&lt;/span&gt; &lt;span class="n"&gt;less&lt;/span&gt; &lt;span class="n"&gt;damage&lt;/span&gt; &lt;span class="n"&gt;against&lt;/span&gt; &lt;span class="n"&gt;energy&lt;/span&gt; &lt;span class="n"&gt;shields&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;
&lt;/pre&gt;&lt;/div&gt;
&lt;p&gt;Apart from beam cannons, which will only be available as laser or ion weapons, the game will offer all possible combinations of cannon categories and ammunition types.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">K.Spaeth (gameartstudio)</dc:creator><pubDate>Tue, 01 Jul 2014 12:23:30 -0000</pubDate><guid>https://sourceforge.netb280d35c8bfa2cb1227b54a2bf62cfd059e942fb</guid></item></channel></rss>