#19 gl_mesh.c: remove mystery +0.5, skin alignment looks closer to winquake

None
wont-fix
nobody
None
5
2015-03-23
2014-04-28
No

dwere reported a problem with his nailgun model:
http://celephais.net/board/view_thread.php?id=60452&start=719

In BuildTris in gl_mesh.c there's a +0.5 added to texture coords from the .mdl; it's been there since the quake source release. If I remove the 0.5's the results look almost idential to winquake.

4 Attachments

Discussion

  • Ozkan Sezer

    Ozkan Sezer - 2014-05-18

    OK then, closing as "won't fix".

     
  • Ozkan Sezer

    Ozkan Sezer - 2014-05-18
    • status: open --> wont-fix
     

Log in to post a comment.

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:

JavaScript is required for this form.





No, thanks