quakespasm 0.92.0

Version 0.92.0 of QuakeSpasm is released.
Changes since the previous version:

  • SDL2 Game Controller support.

  • Contrast support with new "contrast" cvar, behaving the same as
    MarkV. It may be a useful alternative to the existing gamma control
    for laptops in a bright environment, etc. Raising contrast gives
    less of a gray/washed out look than raising gamma, but at a
    disadvantage: colors near white get clipped to white.

  • RMQ protocol (999) support, adapted from RMQEngine.
  • New "-protocol x" command line option. Accepted values for 'x' are
    15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
  • New "setpos" console command.
  • New "vid_borderless" cvar for getting a borderless window.
  • Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from
    256 to 512 in order to handle the oms3 map pack.
  • Server edicts are now allocated using malloc instead of allocating
    on the hunk.
  • gl_clear now defaults to 1.
  • Fix items falling out of the world on oms3.bsp on SSE builds.
  • Worked around an OSX 10.6 driver bug when using FSAA, which was
    leading to an unplayable HOM effect on the rest of the screen.
  • Fix wrong trace endpoint from the tracepos console command.
  • Updated some of the third-party libraries. Other fixes/clean-ups.
Posted by Ozkan Sezer 2016-07-02

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