Activity for quake2xp

  • Kirk Barnes Kirk Barnes committed [r1542] on Code

  • Kirk Barnes Kirk Barnes committed [r1541] on Code

    *opt parallax by distance

  • Kirk Barnes Kirk Barnes committed [r1540] on Code

    *move fbo DSA, opt bind fbo

  • Kirk Barnes Kirk Barnes committed [r1539] on Code

    *opt shadow lods

  • Kirk Barnes Kirk Barnes committed [r1538] on Code

    new ear edition

  • Kirk Barnes Kirk Barnes committed [r1537] on Code

  • Kirk Barnes Kirk Barnes committed [r1536] on Code

    *fix s_hrtfIndex values

  • Kirk Barnes Kirk Barnes committed [r1535] on Code

    opt shadowmap vbo memory size

  • Kirk Barnes Kirk Barnes committed [r1534] on Code

    *remove bsp and md2-3 tri neighbors code

  • Kirk Barnes Kirk Barnes committed [r1533] on Code

    *precalc shadow geometry for static lights

  • Kirk Barnes Kirk Barnes committed [r1532] on Code

    *remove stencil test

  • Kirk Barnes Kirk Barnes committed [r1531] on Code

    *shadow maps work for bsp and alias models (bugs with bmodels, no alias shadowing)

  • Kirk Barnes Kirk Barnes committed [r1530] on Code

    *add shadow mapping

  • Kirk Barnes Kirk Barnes committed [r1529] on Code

    * add shadow mapping (dont work)

  • Kirk Barnes Kirk Barnes committed [r1528] on Code

    *remove unused shaders

  • Kirk Barnes Kirk Barnes committed [r1527] on Code

    remove nvml

  • Kirk Barnes Kirk Barnes committed [r1526] on Code

  • Kirk Barnes Kirk Barnes committed [r1525] on Code

  • Kirk Barnes Kirk Barnes committed [r1524] on Code

  • Kirk Barnes Kirk Barnes committed [r1523] on Code

  • Kirk Barnes Kirk Barnes posted a comment on ticket #57

    О как! Окей....

  • Egor Egor modified a comment on ticket #57

    еще один фикс. Без него периодически падало, когда стреляешь во врага --- game/g_modeltrace.c (revision 1522) +++ game/g_modeltrace.c (working copy) @@ -142,6 +142,8 @@ } } +static int model_index_max = sizeof(models) / sizeof(model_to_TRmesh_t); + modelTR_t* TR_Model_Get(const char* name, int *index){ for (int i = 0; i < sizeof(models) / sizeof(model_to_TRmesh_t); ++i) @@ -159,7 +161,7 @@ modelTR_t *TR_Model_Get_by_Index(int index) { - if (!index) + if (!index || index > model_index_max) return...

  • Egor Egor posted a comment on ticket #57

    еще один фикс. Без него периодически падало, когда стреляешь во врага --- game/g_modeltrace.c (revision 1522) +++ game/g_modeltrace.c (working copy) @@ -142,6 +142,8 @@ } } +static int model_index_max = sizeof(models) / sizeof(model_to_TRmesh_t); + modelTR_t* TR_Model_Get(const char* name, int *index){ for (int i = 0; i < sizeof(models) / sizeof(model_to_TRmesh_t); ++i) @@ -159,7 +161,7 @@ modelTR_t *TR_Model_Get_by_Index(int index) { - if (!index) + if (!index || index > model_index_max) return...

  • Kirk Barnes Kirk Barnes committed [r1522] on Code

  • Kirk Barnes Kirk Barnes committed [r1521] on Code

  • Kirk Barnes Kirk Barnes committed [r1520] on Code

    *x64 build for windows (exe and vanila game dll)

  • Egor Egor modified a comment on ticket #57

    плюс еще вот с этим игра уже запускается, будучи собранной с -O2 (да и с -O3) $ svn diff -- trunk/renderer/r_vertexObjects.c Index: trunk/renderer/r_vertexObjects.c =================================================================== --- trunk/renderer/r_vertexObjects.c (revision 1518) +++ trunk/renderer/r_vertexObjects.c (working copy) @@ -184,8 +184,8 @@ float oneKb = 1024.0f; float oneMb = oneKb * oneKb; - static int current; - static char output[6][13]; + static int current = 0; + static char...

  • Egor Egor modified a comment on ticket #57

    прюс еще вот с этим игра уже запускается, будучи собранной с -O2 (да и с -O3) $ svn diff -- trunk/renderer/r_vertexObjects.c Index: trunk/renderer/r_vertexObjects.c =================================================================== --- trunk/renderer/r_vertexObjects.c (revision 1518) +++ trunk/renderer/r_vertexObjects.c (working copy) @@ -184,8 +184,8 @@ float oneKb = 1024.0f; float oneMb = oneKb * oneKb; - static int current; - static char output[6][13]; + static int current = 0; + static char...

  • Egor Egor posted a comment on ticket #57

    прюс еще вот с этим игра уже запускается, будучи собранной с -O2 $ svn diff -- trunk/renderer/r_vertexObjects.c Index: trunk/renderer/r_vertexObjects.c =================================================================== --- trunk/renderer/r_vertexObjects.c (revision 1518) +++ trunk/renderer/r_vertexObjects.c (working copy) @@ -184,8 +184,8 @@ float oneKb = 1024.0f; float oneMb = oneKb * oneKb; - static int current; - static char output[6][13]; + static int current = 0; + static char output[8][13];...

  • Kirk Barnes Kirk Barnes committed [r1519] on Code

    *check for gcc14 crush

  • Kirk Barnes Kirk Barnes posted a comment on ticket #57

    Я понял. А с указателями да, пока что беда + я переносил код на гцц14 и переделал выделение памяти с ориентировкой на х64. На венде то все окей работает...

  • Anonymous posted a comment on ticket #57

    инлайны убрал, только чтоб с -O0 собралось падение в том месте, что в стартовом посте указано лечится вот этой строкой poly->neighbours = (glpoly_t *)Mod_Hunk_Alloc(numVerts * sizeof(void )); видимо, в коде много мест, где 32-х битные указатели на 64 нужно менять

  • Kirk Barnes Kirk Barnes posted a comment on ticket #57

    таакккк очень интересно.....

  • Egor Egor posted a comment on ticket #57

    trunk $ svn diff Index: client/cg_screen.c =================================================================== --- client/cg_screen.c (revision 1518) +++ client/cg_screen.c (working copy) @@ -324,7 +324,7 @@ < CMD_BACKUP - 1) return; - Draw_ScaledPic(scr_vrect.x, scr_vrect.y, ui_fontScale->value, ui_fontScale->value, 0, i_net, "null"); + Draw_ScaledPic(scr_vrect.x, scr_vrect.y, ui_fontScale->value, ui_fontScale->value, 0, i_net, NULL); } /* @@ -564,10 +564,10 @@ ** all other models are sorted by...

  • Anonymous posted a comment on ticket #57

    screen on crache moment

  • Anonymous posted a comment on ticket #57

    $ md5sum *.pak 1ec55a724dc3109fd50dde71ab581d70 pak0.pak 42663ea709b7cd3eb9b634b36cfecb1a pak1.pak c8217cc5557b672a87fc210c2347d98d pak2.pak f5cdf71cecae9ffcd3c380a9a00a61bb q2xp0.pak 8be464743c5873cba5febf3733881abf q2xpMaps.pak 1f82807fbe63046e2be92a3134407625 q2xpMusic.pak 5e6c3fd1f29003fbb4ff42f25af13309 q2xpTextures0.pak

  • Kirk Barnes Kirk Barnes posted a comment on ticket #57

    Yes, at the moment the code crashes under Linux, I will fix it soon.

  • Anonymous created ticket #57

    Crache on first run

  • Kirk Barnes Kirk Barnes committed [r1518] on Code

    *some fixes

  • Kirk Barnes Kirk Barnes committed [r1517] on Code

    *gcc14 fixes

  • Kirk Barnes Kirk Barnes committed [r1516] on Code

  • Kirk Barnes Kirk Barnes committed [r1515] on Code

  • Kirk Barnes Kirk Barnes committed [r1514] on Code

  • Kirk Barnes Kirk Barnes committed [r1513] on Code

  • Kirk Barnes Kirk Barnes committed [r1512] on Code

  • Kirk Barnes Kirk Barnes committed [r1511] on Code

    *fix linux errors

  • Kirk Barnes Kirk Barnes committed [r1510] on Code

    *fix font alpha in hdr display mode

  • Kirk Barnes Kirk Barnes committed [r1509] on Code

  • Kirk Barnes Kirk Barnes committed [r1508] on Code

  • Kirk Barnes Kirk Barnes committed [r1507] on Code

    *update stb image

  • Kirk Barnes Kirk Barnes committed [r1506] on Code

    *add support for hdr displays (nvidia only)

  • Kirk Barnes Kirk Barnes committed [r1505] on Code

    *add aces 1000nit tonmapper for hdr monitors

  • Kirk Barnes Kirk Barnes committed [r1504] on Code

    *fix edid size

  • Kirk Barnes Kirk Barnes committed [r1503] on Code

    *change qboolean to bool

  • Kirk Barnes Kirk Barnes committed [r1502] on Code

    *update nvapi, detect vram type / manufactory

  • Kirk Barnes Kirk Barnes committed [r1501] on Code

    *smooth exposure change

  • Kirk Barnes Kirk Barnes committed [r1500] on Code

    *smooth camera exposure change

  • Kirk Barnes Kirk Barnes committed [r1499] on Code

    *disable gamma correction for hdr output

  • Kirk Barnes Kirk Barnes committed [r1498] on Code

    *fix textures names

  • Kirk Barnes Kirk Barnes committed [r1497] on Code

  • Kirk Barnes Kirk Barnes committed [r1496] on Code

    *add rbo-fbo list print command

  • Kirk Barnes Kirk Barnes committed [r1495] on Code

  • Kirk Barnes Kirk Barnes committed [r1494] on Code

    *add fbo manager

  • Kirk Barnes Kirk Barnes committed [r1493] on Code

    *add physically based camera

  • Kirk Barnes Kirk Barnes committed [r1492] on Code

    *add physically based camera

  • Kirk Barnes Kirk Barnes committed [r1491] on Code

    *opt kernel size

  • Kirk Barnes Kirk Barnes committed [r1490] on Code

  • Kirk Barnes Kirk Barnes committed [r1489] on Code

    *precompute hunk memory for bsp and alias models

  • Kirk Barnes Kirk Barnes committed [r1488] on Code

    *add gauss compute shaders

  • Kirk Barnes Kirk Barnes committed [r1487] on Code

    *draw bloom with compute shaders

  • Kirk Barnes Kirk Barnes committed [r1486] on Code

    *doom3 style swing lamps support

  • Kirk Barnes Kirk Barnes committed [r1485] on Code

    *removed md2 tbn compression

  • Kirk Barnes Kirk Barnes committed [r1484] on Code

    *fixed - anisotropy level in video menu

  • Kirk Barnes Kirk Barnes committed [r1483] on Code

    *dynamic size of hrtfs presets in menu

  • Kirk Barnes Kirk Barnes committed [r1482] on Code

    *add hrtf presets list to menu (win32)

  • Kirk Barnes Kirk Barnes committed [r1481] on Code

    *update libvorbis

  • Kirk Barnes Kirk Barnes committed [r1480] on Code

    *reduce md2 shadow buffer size

  • Kirk Barnes Kirk Barnes committed [r1479] on Code

    *fix linux compilation

  • Kirk Barnes Kirk Barnes committed [r1478] on Code

    *print menu slider values

  • Kirk Barnes Kirk Barnes committed [r1477] on Code

    *opt indices size

  • Kirk Barnes Kirk Barnes committed [r1476] on Code

    *opt gamma for glas-water textures

  • Kirk Barnes Kirk Barnes committed [r1475] on Code

    *fixed bsp shadow with null vao

  • Kirk Barnes Kirk Barnes committed [r1474] on Code

    *cleanup

  • Kirk Barnes Kirk Barnes committed [r1473] on Code

    *gl core profile mode complite

  • Kirk Barnes Kirk Barnes committed [r1472] on Code

    *cleanup fonts drawing

  • Kirk Barnes Kirk Barnes committed [r1471] on Code

    *dynamic vbo draw for 2d

  • Kirk Barnes Kirk Barnes committed [r1470] on Code

    *curl update to 8.40

  • Kirk Barnes Kirk Barnes committed [r1469] on Code

    *remove zip paks

  • Kirk Barnes Kirk Barnes committed [r1468] on Code

  • Kirk Barnes Kirk Barnes committed [r1467] on Code

    *fix 3d hud for xatrix

  • Kirk Barnes Kirk Barnes committed [r1466] on Code

    *add luminance alpha for fxaa

  • Kirk Barnes Kirk Barnes committed [r1465] on Code

    *dds cube map light filters

  • Kirk Barnes Kirk Barnes committed [r1464] on Code

    *remove sky fog

  • Kirk Barnes Kirk Barnes committed [r1463] on Code

    *remove sky fog

  • Kirk Barnes Kirk Barnes committed [r1462] on Code

    ___

  • Kirk Barnes Kirk Barnes committed [r1461] on Code

    *faxaa tune for better quality

  • Kirk Barnes Kirk Barnes committed [r1460] on Code

    *remove old rendering folder

  • Kirk Barnes Kirk Barnes committed [r1459] on Code

    *opt console text rendering

  • Kirk Barnes Kirk Barnes committed [r1458] on Code

    *fix sky fog

  • Kirk Barnes Kirk Barnes committed [r1457] on Code

    *draw decals and particles with stream vbo

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