From: WolfWings/Rhenthar/Mneumenth/etc <wol...@mu...> - 2000-03-27 10:19:55
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On Sun, 26 Mar 2000, Nelson Rush wrote: > >A method of stopping autoaim bots should definitely be investigated, but > >suggestions like changing game physics or adding randomness factors are not > >good solutions. > > Another idea was brought up when we were talking about implementing a wind > engine was the effect of wind on projectiles. The problems with this idea > are the same as that with fuzzy aiming. I really don't know if there is a > proper solution to the auto-aiming problem. Perhaps we should just let > everyone auto-aim, to even things up. There are games where this has been > done, HalfLife for instance, and there is usually an option to turn it on That might work, and would even the playing field to a good deree, especially if the "fov" of the built-in auto-aim was relatively medium-smallish, like, say, 5 degrees or so. Sadly, the only real way to stop someone from finding a way to auto-aim is to give them one. :-P _ _ _|_ WolfWings ShadowFlight | | | | | | | | wol...@mu... | | | | | | | | "In order to be a veteran, |_|_| |_|_| | | first ya' gotta be a beginner. _ / But if ya' keep on pushing, \-.______,-' ya' can be a winner." - Coolio |