From: Joseph C. <kng...@de...> - 2000-03-27 03:18:33
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On Sun, Mar 26, 2000 at 09:38:44PM -0500, ar...@co... wrote: > > A method of stopping autoaim bots should definitely be investigated, but > > suggestions like changing game physics or adding randomness factors are not > > good solutions. > > Agreed. The physics should be enforced. I can't think of a fairer way > to deal with cheating. We tried to do that with time cheating. We hurt people with PL badly. The end result we found that we could not compensate or limit certain behaviors. All in all, the public key solution is looking more and more like it's the best one. -- Joseph Carter <kng...@de...> GnuPG key 1024D/DCF9DAB3 Debian GNU/Linux (http://www.debian.org/) 20F6 2261 F185 7A3E 79FC The QuakeForge Project (http://quakeforge.net/) 44F9 8FF7 D7A3 DCF9 DAB3 <Overfiend> Don't come crying to me about your "30 minute compiles"!! I have to build X uphill both ways! In the snow! With bare feet! And we didn't have compilers! We had to translate the C code to mnemonics OURSELVES! <Overfiend> And I was 18 before we even had assemblers! |