From: Pete <pjd...@cs...> - 2000-03-27 03:15:36
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On Sun, 26 Mar 2000 ar...@co... wrote: > Huh? Why can we not limit turn speed? To say, something reasonable like > 360 degrees in a second or half second, or just something sane. Bots > usually make insanely fast moves that a human would never be able to > make. Don't see how setting a limit on this is harmful. Speed and other > things are limited (or should be). Well simple .. network lags ... messages lost .. next message seems to say a player turned greater than x degrees in one frame ..... in reality it happened over multiple frames And btw .. how do we know that player rotates more than 360 (or more than 180 really) .... because 361 is exactly the same as if they did 1 degree ... I know plenty of players who can do 180 turns in a frame and would be pissed (to say the least) to have their skills disabled so that obvious cheats are disabled. Especially because obvious cheats are rarely a real problem (it is the undetectable cheats that irritate most people). > No, not /change/ physics. Just /enforce/ them. I don't know exactly how > the server works, but the impression I get is that it just blindly trusts > whatever the client tells it. It shouldn't. The client should be forced > to conform to the physics (within some margin for lag, etc.). see above > Agreed. The physics should be enforced. I can't think of a fairer way > to deal with cheating. The only way it can be enforced is locally and local exes can just be altered because source is available ... a combination of key cryptography and closed source proxies are the go .... Cheers, Pete *--------------------------------------------------* | Latrobe University, | | | Bundoora, Australia | Does the name 'Pavlov' | | Office: PW220 | ring a bell ? | | Ex: 2503 | | *--------------------------------------------------* |