From: <ar...@co...> - 2000-03-27 02:44:29
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> From: Dan Olson <do...@ra...> > To: qua...@li... > Subject: Re: [Quake-devel] cheating > Date: Sun, 26 Mar 2000 12:58:20 -0600 > Reply-To: qua...@li... > > Peter Donald wrote: > > At 09:03 26/3/00 -0500, you wrote: > > >What needs to be done is a set of physical limitations be set in stone. > > >A limit to how fast you can turn, and run, and how high you can jump, > > >etc. These things need to be decided upon. > > Methods of cheat protection that harm non-cheating players are a Bad Thing (tm) Agreed. Which is why I don't think things like adding randomness are good solutions. > Setting a new limit on turn speed falls under this category, therefore it is a > Bad Thing (tm) Huh? Why can we not limit turn speed? To say, something reasonable like 360 degrees in a second or half second, or just something sane. Bots usually make insanely fast moves that a human would never be able to make. Don't see how setting a limit on this is harmful. Speed and other things are limited (or should be). > That was simple, wasn't it? > > The other limits you mention already exist in the source and are quite > sufficient. Others may disagree, but I don't think we should mess with the > physics AT ALL. Are we trying to improve QW here or make our own game? Any > changes in physics will change gameplay, which is against the QuakeForge Creed. No, not /change/ physics. Just /enforce/ them. I don't know exactly how the server works, but the impression I get is that it just blindly trusts whatever the client tells it. It shouldn't. The client should be forced to conform to the physics (within some margin for lag, etc.). > A method of stopping autoaim bots should definitely be investigated, but > suggestions like changing game physics or adding randomness factors are not > good solutions. Agreed. The physics should be enforced. I can't think of a fairer way to deal with cheating. Aaron > > Got it? Good. > > -- > Dan Olson (theoddone33) > "When danger reared its ugly head, he bravely turned his tail and fled" > Visit: http://www.quakefiles.com/agq2configs > http://www.raven-games.com/hhexen |