From: Seth G. <sga...@li...> - 2002-01-17 15:43:05
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On Thu, 17 Jan 2002, adam petronaitis wrote: > Hi; I would like to use a GL quake engine (win32) for a DOOM game; but > there are many source ports to chose from. Could Quakefourge be a > single-player engine as well?(maybe with some code cut n paste from > GLQuake?) I don't know about all the past releases of QuakeForge but the QuakeForge code in CVS includes both single player "nq" (i.e. "Normal Quake") and multiplayer-only ("QuakeWorld" or "qw") engines. What kind of DOOM game do you have in mind? You could run into some copyright snags there. __ __ _ _ __ __ _/ \__/ \__/ Seth Galbraith "The Serpent Lord" \__/ \__/ \_ \__/ \__/ \_ sga...@kr... #2244199 on ICQ _/ \__/ \__/ _/ \__/ \__/ http://www.planetquake.com/gg \__/ \__/ \_ |