I'd reported this before, and I believe that I later reported that it was fixed with beta5, but I that appears not to be the case. It is also happening with the "latest developer" version compiled on 12-30-2000.
Here's what happens:
1) Start Clan Arena on the server.
2) Attach as a player.
3) Select a team (i.e. hit 1 or 2 to select blue or red).
At this point Clan Arena will do some background stuff for you. It'll set your team to blue (or red, as the case may be), set bottomcolor and topcolor to your teams colors, and do a "setinfo oldteam blue" (or red). It appears that the QuakeForge code is not allowing that setinfo to work when it's first done on a server. The team and colors are set, but the "oldteam" setinfo information isn't set. In addition, every second the server sends to all the attached players the message: usage: setinfo [(key) (value) ]
Basically the mod doesn't run since no rounds can start with that happening.
There are 2 workarounds that seems to work OK. Have someone select a team and let the error messages start. Then either everyone must disconnect and reconnect, or everyone must do a "notready" command and then reselect teams. From then on it seems to run fine (or at least I think it does - it might start up again later for all I know).
I've got a screenshot of what is broadcast at http://www.bunsenlabs.com/quake/quakeforge/bugreport1/quake02.jpg
I also get an "unknown command: r_skyname" message when attaching to my server, but you probably already know about that.
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