Re: [Quake-C] Need help with surface lighting and RT lighting
Quake C mods and support - SSQC / CSQC
Brought to you by:
teknoskillz
From: Forest H. <bta...@gm...> - 2017-02-21 02:38:25
|
That's correct, rtlighting uses only the .rtlights file or imports light entities from the .bsp (in the case of q3bsp these only exist in the bsp if the _keeplights flag is set to 1 in worldspawn). You can freely create different lighting in the rtlights editor (r_editlights_help can provide some info). On Sun, Feb 19, 2017 at 9:09 PM Jeff <je...@qb...> wrote: > a guess: _surface is used by light tool to generate the static lightmap, > but no light source information is retained in the bsp file. > > On Sun, Feb 19, 2017 at 2:52 PM, Sergeant PieFace < > ser...@gm...> wrote: > > Hi, I am just getting into mapping, and would like to use surface > lighting. I am able to do this fine for the most post with the _surface > value for the light. > > However, when I use a client with RT world lighting (such as Darkplaces), > Quake appears to ignore the surface lighting all together, and just draw > light from the source light (which to my knowledge should not be ale to > cast light if and _surface value is added). > > I may be missing something simple or it may not be possible to use RT > world light and surface lighting together, but either way, I have reached > the end of the path that my knowledge can take me. > > Please see the screen shots that compare my surface lighting without and > then with RT world light (Darkplaces) enabled.[image: Inline image 2][image: > Inline image 1] > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > - The QC users mailing list - > Qua...@li... > https://lists.sourceforge.net/lists/listinfo/quake-c-users > Project Homepage: [ https://sourceforge.net/projects/quake-c/ ] > > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > - The QC users mailing list - > Qua...@li... > https://lists.sourceforge.net/lists/listinfo/quake-c-users > Project Homepage: [ https://sourceforge.net/projects/quake-c/ ] |