Re: [Quake-C] Need help with surface lighting and RT lighting
Quake C mods and support - SSQC / CSQC
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From: Jeff <je...@qb...> - 2017-02-20 05:09:54
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a guess: _surface is used by light tool to generate the static lightmap, but no light source information is retained in the bsp file. On Sun, Feb 19, 2017 at 2:52 PM, Sergeant PieFace <ser...@gm... > wrote: > Hi, I am just getting into mapping, and would like to use surface > lighting. I am able to do this fine for the most post with the _surface > value for the light. > > However, when I use a client with RT world lighting (such as Darkplaces), > Quake appears to ignore the surface lighting all together, and just draw > light from the source light (which to my knowledge should not be ale to > cast light if and _surface value is added). > > I may be missing something simple or it may not be possible to use RT > world light and surface lighting together, but either way, I have reached > the end of the path that my knowledge can take me. > > Please see the screen shots that compare my surface lighting without and > then with RT world light (Darkplaces) enabled.[image: Inline image 2][image: > Inline image 1] > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > - The QC users mailing list - > Qua...@li... > https://lists.sourceforge.net/lists/listinfo/quake-c-users > Project Homepage: [ https://sourceforge.net/projects/quake-c/ ] > |