[Quake-C] Need help with surface lighting and RT lighting
Quake C mods and support - SSQC / CSQC
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From: Sergeant P. <ser...@gm...> - 2017-02-19 19:52:45
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Hi, I am just getting into mapping, and would like to use surface lighting. I am able to do this fine for the most post with the _surface value for the light. However, when I use a client with RT world lighting (such as Darkplaces), Quake appears to ignore the surface lighting all together, and just draw light from the source light (which to my knowledge should not be ale to cast light if and _surface value is added). I may be missing something simple or it may not be possible to use RT world light and surface lighting together, but either way, I have reached the end of the path that my knowledge can take me. Please see the screen shots that compare my surface lighting without and then with RT world light (Darkplaces) enabled.[image: Inline image 2][image: Inline image 1] |