Re: [Quake-C] DP Netgraph (shownetgraph)
Quake C mods and support - SSQC / CSQC
Brought to you by:
teknoskillz
From: <qu...@ca...> - 2016-11-21 18:51:49
|
So, I had a look at white spikes. bf and cprint from the console dont - they must be client side only. I'd bet prints from csqc dont show either. You'll see one any time you collect an item: "You got the nails" I also saw a couple when I went through teleports, but not every teleport did it. Most didnt. Vanilla has very few prints of any sort. None seem like they could be a stray "\n" that sneaks out. I did see some white when killing a grunt. That must have been SVC_KILLEDMONSTER. So, maybe its one of the few MSG_ALL. I see none that operate without some player action though. If it isnt an item touch, or other message like "you need X key" perhaps a stray print snuck in modified code. If you are just sitting there doing nothing, it would have to be in the processing loop somewhere. Or in an active think. If you really want to try packet sniffing, a linux real box or virtual machine might be a good bet: # apt-cache search packet|g sniffer ettercap-common - Multipurpose sniffer/interceptor/logger for switched LAN hunt - Advanced packet sniffer and connection intrusion nast - packet sniffer and lan analyzer netsniff-ng - Linux network packet sniffer toolkit python-scapy - Packet generator/sniffer and network scanner/discovery sniffit - packet sniffer and monitoring tool I dont know whats on windows now, but when I did it in the 90's, I had to write my own. On 2016-11-18 14:25, Cobalt wrote: > I have a white dot appearing at a regular interval on the incoming > which is > more than likely a stray centerprint, but in the Quake C I am having a > hard > time finding whats doing it. I tried cl_shownet 2 in console but no > centerprint services seem to be listed in the breakdown. > > Any ideas on how to isolate the issue such as a way to inspect the udp > packets? |