Re: [Quake-C] Safe spawn calc for Shambler in Runequake
Quake C mods and support - SSQC / CSQC
Brought to you by:
teknoskillz
From: <qu...@ca...> - 2016-10-12 04:36:29
|
On 2016-10-04 13:46, Cobalt wrote: > Basicly the original code merely spawns a Shambler monster at the > players > origin, mo matter where they are. If theres not enough space, the > Shamblers > stuck in the wall. There is a Walkmove (0,0) check done someplace to > try and > help fix the issue but its not always being called at the right times. > You could cheat the shamblers size: in void() monster_shambler: //setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX); setsize (self, VEC_HULL_MIN, VEC_HULL_MAX); The consequence of this is that shamblers will push into walls with various body parts. |