[Quake-C] Quad Explosion radius
Quake C mods and support - SSQC / CSQC
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teknoskillz
From: Cobalt <co...@te...> - 2016-04-18 20:03:03
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Should the explosion radius for the Quad case be a larger radius? Heres what Im gonna try: =================================================================== void (entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDamage = { local float points,rs; local entity head; local vector org; rs = damage + 40; if ((attacker.items & IT_QUAD) || (inflictor.items & IT_QUAD)) rs = rs * 1.5; head = findradius (inflictor.origin, rs); ========================================================= Bumping up the radius 50%....while more damage tends to be larger explosions, increasing it by 4x the normal radius would be an overkill. Also perhaps takedamage entities closer to the blast take more damage than others at its perimiter? Perhaps something on the edge has a chance to save vs radius damage? === Cobalt |