Re: [Quake-C] Frikbot, dynamic waypoints
Quake C mods and support - SSQC / CSQC
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From: Cobalt <co...@te...> - 2016-04-13 19:26:13
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Ok, found out that Frik actually made a "way studio" mod for Frikbot [ frikway1.zip ] , found it here: https://www.quaddicted.com/files/mirrors/ftp.telefragged.com/inside3d/frikbot/ Im trying it now, and looks like -condebug is required as its probably not supporting frik_file, though I have not looked in the src just yet. But turns out when you run the game, the menu is already up and looks like if you close it, you can see the waypoints being made. >From what I can tell, seems to do alot better job than whats in my Frik qc, so will try it later with a non waypointed map and see how I do. Also lots of Frik related stuff on that page... == Cobalt |