Re: [Quake-C] Frikbot, dynamic waypoints
Quake C mods and support - SSQC / CSQC
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From: Cobalt <co...@te...> - 2016-03-12 05:47:27
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Ok I was able to confirm what 6 said on the waypoints "auto generating", at least in the version I am using, I loaded up a map that was not waypointed, and ran around exploring. After I did impulse 104, you could see the waypoints show up. I did a dump as .way and wa1 type files, which seemed to work, except the bots dont seem to react to the ways when the map loads. There is an error check feature which I ran and lost of them dont have "outbound links". I did try the same thing in the newer development Frikbot package that DRS is making, and after roaming the map, it didnt make only but 1 waypoint, so not sure whats going on. Unless this was a feature in the older versions and was done away with maybe? I have FRika-C on Twittter but he has vanished and is not answering my messsages for help , ugh... === Cobalt |