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From: Cobalt <co...@te...> - 2015-12-05 18:11:42
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Found this over on the ModDb QC forum, by number6 -
Dont remember seeing it mentioned before
void() DeathBubblesSpawn =
{
local entity bubble;
if (self.owner.waterlevel != 3)
{
// new code - add a remove here, or the spawner stays on the server forever
or until reload
remove(self); // v1.09 bug fx - previous logic left bubble spawners around
// end new code
return;
}
// rest of code
};
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