[DEV] opened new branch for shader GLSL port of this demo
[DEV] opened new branch for shader GLSL port of this demo
[DEV] opened new branch for shader GLSL port of this demo
[DEV] added classes and basics for shader support
[DEV] opened new branch for shader GLSL port of this demo
[DEV] added classes and basics for shader support
[DEV] added extension header to resolve OpenGL function references
[DEV] added classes and basics for shader support
[DEV] added extension header to resolve OpenGL function references
[DEV] opened new branch for shader GLSL port of this demo
[DEV] added perspective and unProject glm functions
[DEV] added classes and basics for shader support
[DEV] added extension header to resolve OpenGL function references
[DEV] opened new branch for shader GLSL port of this demo
[DEV] added perspective and unProject glm functions
[DEV] replaced own vector classes with glm api ones
[DEV] implemented OpenGL extension functions
[DEV] opened new branch for shader GLSL port of this demo
[DEV] added classes and basics for shader support
[DEV] replaced own vector classes with glm api ones
[DEV] add shader interface functionality
[DEV] added extension header to resolve OpenGL function references
[DEV] implemented OpenGL extension functions
[DEV] added shader interface functionality
[DEV] added perspective and unProject glm functions
[DEV] opened new branch for shader GLSL port of this demo
[DEV] add shader interface functionality
[DEV] added classes and basics for shader support
[DEV] implemented OpenGL extension functions
[DEV] replaced own vector classes with glm api ones
[DEV] added extension functions for shader compiling and program linking
[DEV] added extension header to resolve OpenGL function references
[DEV] added perspective and unProject glm functions
[DEV] added shader interface functionality
[DEV] added header for floating point precision administration
[DEV] replaced deprecated functions such as glpushattrib, glpopattrib
[DEV] replaced deprecated functions such as glpushattrib, glpopattrib
[DEV] refactored VBOs
[DEV] added classes and basics for shader support
[DEV] added header for floating point precision administration
[DEV] replaced own vector classes with glm api ones
[DEV] added shader interface functionality
[DEV] added extension functions for shader compiling and program linking
[DEV] add shader interface functionality
[DEV] added perspective and unProject glm functions
[DEV] implemented OpenGL extension functions
[DEV] opened new branch for shader GLSL port of this demo
[DEV] added vbo vao id arrays
[DEV] added extension header to resolve OpenGL function references
[DEV] replaced own vector classes with glm api ones
[DEV] added extension header to resolve OpenGL function references
[DEV] opened new branch for shader GLSL port of this demo
[DEV] added extension functions for shader compiling and program linking
[DEV] added more vao extension functions
[DEV] add shader interface functionality
[DEV] added vao extension functions
[DEV] added shader interface functionality
[DEV] implemented OpenGL extension functions
[DEV] added vbo vao id arrays
[DEV] added classes and basics for shader support
[DEV] added header for floating point precision administration
[DEV] added perspective and unProject glm functions
[DEV] replaced deprecated functions such as glpushattrib, glpopattrib
[DEV] refactored VBOs
[DEV] replaced own vector classes with glm api ones
[DEV] added extension header to resolve OpenGL function references
[DEV] added vao extension functions
[DEV] added more vao extension functions
[DEV] added member variables for default render states
[DEV] added classes and basics for shader support
[DEV] refactored VBOs
[DEV] removed vao and vbo for search point
[DEV] added shader interface functionality
[DEV] relocated glEnableVertexAttribArray() calls
[DEV] added header for floating point precision administration
[DEV] add shader interface functionality
[DEV] replaced deprecated functions such as glpushattrib, glpopattrib
[DEV] added glVertexAttrib3fv() extention function calls
[DEV] opened new branch for shader GLSL port of this demo
[DEV] added glVertexAttrib3fv() extention function calls
[DEV] added extension functions for shader compiling and program linking
[DEV] added perspective and unProject glm functions
[DEV] added vbo vao id arrays
[DEV] implemented OpenGL extension functions
[DEV] added vbo vao id arrays
[DEV] added extension functions for shader compiling and program linking