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#9 move transport to first range marker

git_head
closed
nobody
2015-02-01
2012-09-29
No

I make heavy use of the range markers when using qtractor and I think it would be very useful if we could instantly move the transport playhead to the first range marker.

I do this so often I would like to see a new, dedicated icon added to the transport (with just a '1' on it to symbolize the 1st marker) to do this but I know Rui is concerned about bloat so if that seems a bit much I'd be happy just to have a new keybinding added that does this as at the moment doing so is a case of moving the playhead to anywhere after the first range marker but before the second then I hit backspace to move the transport to the first range marker.

Additionally, IMHO the transport should also be moved to the first range marker whenever loop mode is enabled.

Discussion

  • Daniel MacDonald

    At one time I'm sure qtractor used to move the transport to the second range marker if you pushed the back icon or backspace key once when the playhead was positioned after the second range marker but it doesn't seem to do that any more - unless I'm imagining that? Thats good and it means this prob isn't as bad as I thought when I posted this latest feature request.

    So, the above current required method should really read (it involves) 'moving the playhead to anywhere after the first range marker then I hit backspace to move the transport to the first range marker'

    I forgot to mention the other way this can be achieved which is SHIFT-clicking on the back icon then clicking forward but either way is two steps for something that could be achieved in 1.

     
  • Rui Nuno Capela

    Rui Nuno Capela - 2012-09-29

    yes, you're correct, once upon the time the backward command was stopping on the edit-tail (right-blue) and loop-end (right-green) markers, whichever comes first, but not any longer.

    the backward command does currently stop on the edit-head (left-blue), loop-start (left-green) markers and beginning of the first clip (start of contents), whichever gets first while in backward direction. shift+backward always moves to absolute zero position.

    the forward command do stop on all markers consecutively and also to the end of the last and longer clip there is. shift+forward will skip to this last end-of-content position.

    cheers

     
  • Daniel MacDonald

    They're called edit heads and not range markers then are they? I've been using the edit heads to set loops too and I don't know how to create these green loop markers you mention.

    I'm sorry for having mentioned the looping here too as really thats a separate (but related) issue. Don't you think that the playhead should get moved to the left edit head or left-loop head when looping gets enabled so the user doesn't have to manually position the transport so they can just hit play? 99% of the time I'd image thats where they'll want to be if they've selected a range to be looped but maybe it does this if I define a loop range with green loop markers instead of edit markers?

     
    Last edit: Daniel MacDonald 2012-09-29
  • Rui Nuno Capela

    Rui Nuno Capela - 2012-09-29

    you always set the loop-range from the locations defined by the current edit-head(->loop-start) and edit-tail (->loop-end) blue markers.

    once set, you're free to move away and wherever the edit-head/tail cursors and there you'll be able to see the actual loop start/end markers are in fact greenish as they are now uncovered by the former blueish ones:)

    cheers

     
  • Rui Nuno Capela

    Rui Nuno Capela - 2012-11-18
    • status: open --> pending
     
  • Rui Nuno Capela

    Rui Nuno Capela - 2012-12-03
    • status: pending --> closed
     

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