I also spent some time writing a tiny binding to QString by hand, using some
code from current Qt#. Creating a QString from a System.String preserved
unicode information. So does the implicit conversion from System.String to
QString. I'll work on the other direction tomorrow. This should allow the
next version of Qt# to have full unicode support.
By the way, when appending data, QString is actually a little faster than
Mono's StringBuilder class.
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