Open export/print issues for amaze, as of version 1.1-3.
This ticket should be split off into smaller ones eventually.
Export to Blender: The generated wall and pole objects should have a common parent. We could add a material and texture to the default wall/pole meshes; if the user chose colors, we can add those. The tiles should have floor planes. The mazecode string should be split to avoid really long lines. The solution path is not reflected in the mazecode or Blender script.
The X3D/VRML export has the same shortcomings as the Blender one.
Export to Maya MEL loses the colors, lacks floors and path as well.
In PostScript print, the line caps stick out a bit.
Triangles mode sucks for stay>1, because diagonal is not considered straight at the cell grid level.
Large triangles should have tile height at sin(60) (= approx. 87%) of width to look equilateral, not just isosceles.
Printing tall maze in hexagon cell mode does not work properly yet, falls off page.
For hexagon tiles, the animated path takes two steps to do one vertical tile (because == two cells). That is visually inconsistent.
Updates for 1.1-7:
Export to Blender: Added common parent, ground plane, and user colors. No solution path yet.
No support in export for new octagon mode.
The width/height numbers of the sliders are now less consistent with what the user sees, especially in octagon mode; should switch to tile counts, no cell counts.
In 1.1-19 fixed Blender some export: octagons, floors for all shapes.
Sliders already went to tile counts.