From: Steven H. <ki...@mu...> - 2006-03-28 00:29:12
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Wanted to make sure of the facts first which was good as the HL1 stuff would have been missed. Will edit tomorrow bit l8 here now :) Thanks for the info. Steve ----- Original Message ----- From: "Alfred Reynolds" <al...@va...> The beautiful thing about wiki's is that anyone can edit the pages, in this case someone was precise enough in that attempt. For the HL1 engine the packet id and num packets are packed into a single byte, 4 bits a piece. For the Source engine you are correct, there is a byte per variable. Want to do the wiki thing and correct the page? :) ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to pos...@mu.... |
From: Steven H. <ki...@mu...> - 2006-03-28 01:52:13
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I've done a little work on the original patch to try and determine which format the servers using. This relies on it seeing a valid INFORESPONSE before decoding any multi packet payloads. I dont think this will be 100% fool proof but then I dont think its possible to be with the current protocol definition. Steve ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to pos...@mu.... |