A few improvements:
1. Set image size.
2. Correct OpenGL bug for Linux under OpenG-2.0.
3. Improve plots, especially on Mac.
Mac OS X binary is added.
Now QPolymer works on Linux, Windows and Mac.
Major changes:
1. Remove the use of Lapack and use my own eigenvalue decomposition code for the 3x3 matrix.
2. Merge blitz++ and gle into the QPolymer source tree so that the users don't have to take all the trouble of installing them. These two packages haven't been updated for years anyway.
3. Released the binary package for Windows so that users can quickly try out this software.
Some improvement in UI and added saving configuration functionality.
Now almost all possible controls on the parameters are end-user adjustable.
Finally, the first stable version of QPolymer has been released, with FENE and FENE-P capability.
FENE-P is added to QPolymer together with a few other things.
To get a quick look at what QPolymer is capable of, the easiest way is to get the Windows EXE and run it. Of course it might not work on some machines but the source code is always there.