I do like the idea to have planets of variable sizes, but the current implementation of how a planet is drawn is not suitable for planets larger than a couple of pixels. In order to get a "glassy" effect on the planets, I used to draw a circle in the basic planet color, and then a slightly larger ellipse on top of that. This was all fine with planets up to 5 pixels or so (indeed, the planets' looks was a hack), but since the planets are bigger now, it is really ugly.
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I change this into a more general issue. Painting planets programmatically is nice but makes things like animations complicated. Perhaps a few rendered planets and moons would make the game look more interesting.